Brian Paul pisze:
> Artur Wyszynski wrote:
[...]
>> Any ideas what could be wrong ?
> 
> My first guess is the softpipe's tile cache is not getting flushed. Try 
> adding a glFlush() call after your drawing code.  If that fixes it, a 
> flush is missing somewhere else.
> 

I just tried that, it doesn't fix that issue :/

> -Brian
> 
> 

Regards, Artur Wyszynski

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