On Thu, Sep 10, 2009 at 5:14 PM, Artur Wyszynski <aljen-mli...@o2.pl> wrote:
> Brian Paul pisze:
>> Artur Wyszynski wrote:
> [...]
>>> Any ideas what could be wrong ?
>>
>> My first guess is the softpipe's tile cache is not getting flushed. Try
>> adding a glFlush() call after your drawing code.  If that fixes it, a
>> flush is missing somewhere else.
>>
>
> I just tried that, it doesn't fix that issue :/

OK, another thing you might try is to go into sp_setup.c and set
DEBUG_VERTS = 1 and DEBUG_FRAGS = 1.  Take a look at the printed
vertex coordinates to see if they're sane and then look at the number
of fragments generated/culled/written to see if some per-fragment
operation is causing pixels to get lost during rendering.

-Brian

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