On Thu, Sep 10, 2009 at 5:14 PM, Artur Wyszynski <aljen-mli...@o2.pl> wrote: > Brian Paul pisze: >> Artur Wyszynski wrote: > [...] >>> Any ideas what could be wrong ? >> >> My first guess is the softpipe's tile cache is not getting flushed. Try >> adding a glFlush() call after your drawing code. If that fixes it, a >> flush is missing somewhere else. >> > > I just tried that, it doesn't fix that issue :/
OK, another thing you might try is to go into sp_setup.c and set DEBUG_VERTS = 1 and DEBUG_FRAGS = 1. Take a look at the printed vertex coordinates to see if they're sane and then look at the number of fragments generated/culled/written to see if some per-fragment operation is causing pixels to get lost during rendering. -Brian ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev