On Monday 14 September 2009 14:04:54 Brian Paul wrote: > > in general though none of those should be too difficult to fix, but it'd > > be a good idea to figure out if we want geometry shaders in 7.7 or 7.8. > > as always with large patches that touch a lot of the code, keeping up to > > date with master is becoming a bit of an issue which is why i'd like to > > have the merge plan nailed down sooner rather than later. > > I have no issues with merging this to master whenever you want. > Sounds like regressions are unlikely, but I'm sure we can fix any that > might happen
Sounds great Brian. In that case I'll first cleanup the debugging code and implement switching of primitives in the draw module and then merge the arb_geometry_shader4 into master. I won't have much time before Friday, so I'd say that it's probably going to be Sunday when it's going to happen. z ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
