On Mon, Sep 21, 2009 at 12:29 PM, Jeremy Murphy <[email protected]> wrote: > On Tue, 22 Sep 2009 01:50:45 am Brian Paul wrote: >> Jeremy Murphy wrote: >> > Hi there, >> > >> > I've come up against a bug, but I'm not sure if it's in Mesa or something >> > else. I was testing the example programs from OpenGL Distilled >> > (http://code.google.com/p/ogld/), especially the Picking program for its >> > mouse stuff. If you don't feel like compiling it to see for yourself, >> > it's just three objects that can be dragged around in the x-y plane, but >> > if you drag on the background then it rotates the view. Pretty standard >> > stuff. Works as expected on my x86 machine, but doesn't work as expected >> > on my x86_64 machine where attempting to drag an object never works -- it >> > always rotates the view. Object selection just isn't working. Both >> > machines are relatively identical Linux systems and both have a Radeon >> > graphics card. Does this sound like a bug in Mesa3d? If it is, I'm >> > happy to help with fixing it, but being new to the code, I'm not sure >> > where to start looking. Thanks! Cheers. >> >> Does the problem occur only with hardware rendering or with software >> rendering too? > > Good question: what's the simplest way to test s/w rendering? Is that with > something like LIBGL_ALWAYS_INDIRECT=1?
LIBGL_ALWAYS_SOFTWARE=1 Alex ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
