The texformat-rework branch cleans up the texture format code. The gl_texture_format struct is replaced by a simple gl_format enum (see formats.h). This leads to assorted clean-ups in core mesa and the drivers. This is a step toward unifying and cleaning up the texture image and renderbuffer data structures.
There may be some regressions in the tdfx and savage drivers. If/when anyone complains I can help diagnose/fix the regressions. I'd like to merge this branch to master by the end of the week. Let me know if there's any concerns. -Brian ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev