The texformat-rework branch cleans up the texture format code.  The
gl_texture_format struct is replaced by a simple gl_format enum (see
formats.h).  This leads to assorted clean-ups in core mesa and the
drivers.  This is a step toward unifying and cleaning up the texture
image and renderbuffer data structures.

There may be some regressions in the tdfx and savage drivers.  If/when
anyone complains I can help diagnose/fix the regressions.

I'd like to merge this branch to master by the end of the week.  Let
me know if there's any concerns.

-Brian

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