On Mon, Oct 5, 2009 at 9:14 PM, Brian Paul <[email protected]> wrote: > The texformat-rework branch cleans up the texture format code. The > gl_texture_format struct is replaced by a simple gl_format enum (see > formats.h). This leads to assorted clean-ups in core mesa and the > drivers. This is a step toward unifying and cleaning up the texture > image and renderbuffer data structures. > > There may be some regressions in the tdfx and savage drivers. If/when > anyone complains I can help diagnose/fix the regressions. > > I'd like to merge this branch to master by the end of the week. Let > me know if there's any concerns.
I've been too busy to merge this to master, but hopefully soon. In the mean time, it'd be great if someone could test this branch with one of the radeon Rxxx drivers. Everything seems OK with the Intel drivers and gallium. -Brian ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
