On Fri, 2009-10-09 at 06:19 -0700, michal wrote:
> Keith Whitwell pisze:
> > Michal,
> >
> > Sorry, this isn't a great way to do this.  This can usually be caught
> > much earlier in the pipeline and with much less overhead by validating
> > the incoming index list.
> >
> >   
> OK, so we scan the whole element array beforehand, and if any element is 
> out of range, we kill the while primitive, right?
> 
> > We normally do that in Mesa or the state tracker, if that helps.
> >
> >   
> Does this mean we actually don't want to check that in the draw module 
> and we should deal with it on the state tracker level?

The argument *against* doing it at the state-tracker level is that if
the vertices are in VBOs, then a lot of hardware doesn't need any
assistance from the CPU to cope with out-of-bounds indices.

So maybe what that means is that the draw module should do the scan, or
perhaps that the code-generated vertex shader within the draw module
should validate each index as it's being processed.

One trouble is that the draw module has become quite complex with a lot
of similar but different paths, eg. the tgsi_aos vs. tsgi_sse shaders.

Keith



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