Hi Folks, I test Mesa nightly by running VTK's regression suite against a build of Mesa. Changes merged to master recently broke some tests:
http://www.cdash.org/CDash/testDetails.php?test=33502466&build=449016 http://www.cdash.org/CDash/viewTest.php?onlyfailed&buildid=449016 Git bisect led me to the commit below. Please let me know if you need more information or help debugging this. Thanks, -Brad f058b25881e08c9d89a33345e5c84e1357396932 is first bad commit commit f058b25881e08c9d89a33345e5c84e1357396932 Author: Ian Romanick <[email protected]> Date: Thu Oct 8 17:28:02 2009 -0700 Store clipping distance for user clip planes as part of vertex processing Once the clipping distance is calculated and stored per vertex, the distances can be re-used when clipping is actually performed. This doesn't have any immediate benefit, but it paves the way for implementing gl_ClipDistance in vertex shaders and result.clip[] in vertex programs. This has not produces any oglconform regressions on my G31 system which uses software TNL. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> :040000 040000 3a1c02fb116f136c56ae48a405d18c1424bfbcdb c4f3a57f1cae77d6b076c6e8adfc6d06fce40a90 M src ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
