Hi Folks,

I test Mesa nightly by running VTK's regression suite against a build
of Mesa.  Changes merged to master recently broke some tests:

  http://www.cdash.org/CDash/testDetails.php?test=33502466&build=449016
  http://www.cdash.org/CDash/viewTest.php?onlyfailed&buildid=449016

Git bisect led me to the commit below.

Please let me know if you need more information or help debugging this.

Thanks,
-Brad


f058b25881e08c9d89a33345e5c84e1357396932 is first bad commit
commit f058b25881e08c9d89a33345e5c84e1357396932
Author: Ian Romanick <[email protected]>
Date:   Thu Oct 8 17:28:02 2009 -0700

    Store clipping distance for user clip planes as part of vertex processing

    Once the clipping distance is calculated and stored per vertex, the
    distances can be re-used when clipping is actually performed.  This
    doesn't have any immediate benefit, but it paves the way for
    implementing gl_ClipDistance in vertex shaders and result.clip[] in
    vertex programs.

    This has not produces any oglconform regressions on my G31 system
    which uses software TNL.

    Signed-off-by: Ian Romanick <[email protected]>
    Reviewed-by: Brian Paul <[email protected]>

:040000 040000 3a1c02fb116f136c56ae48a405d18c1424bfbcdb 
c4f3a57f1cae77d6b076c6e8adfc6d06fce40a90 M      src

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