Hi:
Dear Wu, It's cool. But what component plays the role of WinSys on android?
Talk with hardware using DRM yet? If it is, who loads DRM module? I'm not
familar with android-x86, I think there is no X11 so there is no DRI
architecture yet. And it seems in SurfaceFlinger there is interface for GPU
accleratable surface, why not use it directly?
In your mail, you mentioned the window compositor(server), do you refer to
Surface Flinger or Window Manager Service? My understanding is
WindowManagerService allocate surface but SurfaceFlinger do the final
composite operation, is it right? But it seems not all surfaces been
composited with Opengles, most are directly bitblt, are you acclerating all?
Regards
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