---
 tests/all.tests                  |    1 +
 tests/texturing/CMakeLists.txt   |    1 +
 tests/texturing/rg-supply-rgba.c |  117 ++++++++++++++++++++++++++++++++++++++
 3 files changed, 119 insertions(+), 0 deletions(-)
 create mode 100755 tests/texturing/rg-supply-rgba.c

diff --git a/tests/all.tests b/tests/all.tests
index 97e766a..78d1659 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -231,6 +231,7 @@ add_plain_test(texturing, 'depth-tex-modes-glsl')
 add_plain_test(texturing, 'depth-tex-compare')
 add_plain_test(texturing, 'rg-draw-pixels')
 add_plain_test(texturing, 'rg-copy-tex')
+add_plain_test(texturing, 'rg-supply-rgba')
 
 glslparsertest = Group()
 def add_glslparsertest(shader, result):
diff --git a/tests/texturing/CMakeLists.txt b/tests/texturing/CMakeLists.txt
index c2e754f..0966fbb 100644
--- a/tests/texturing/CMakeLists.txt
+++ b/tests/texturing/CMakeLists.txt
@@ -43,3 +43,4 @@ add_executable (depth-tex-compare depth-tex-compare.c)
 add_executable (tex-swizzle tex-swizzle.c)
 add_executable (rg-draw-pixels rg-draw-pixels.c)
 add_executable (rg-copy-tex rg-copy-tex.c)
+add_executable (rg-supply-rgba rg-supply-rgba.c)
diff --git a/tests/texturing/rg-supply-rgba.c b/tests/texturing/rg-supply-rgba.c
new file mode 100755
index 0000000..8d403b7
--- /dev/null
+++ b/tests/texturing/rg-supply-rgba.c
@@ -0,0 +1,117 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *   Ben Holmes <[email protected]>
+ */
+
+/*
+ * Supplies rgba data to glTexImage2d but with internal formats GL_R8
+ * and GL_RG8. Checks rendered for g and b values (should be zero)
+ */
+
+#include "piglit-util.h"
+int piglit_width = 40, piglit_height = 30;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+static GLuint tex[2];
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+       glEnable(GL_TEXTURE_2D);
+       glClearColor(0.2, 0.2, 0.2, 1.0);
+}
+
+static void
+loadTex()
+{
+       int height = 2;
+       int width = 2;
+       int i, j;
+
+       GLfloat texData[width][height][4];
+       for (i=0; i < width; ++i) {
+               for (j=0; j < height; ++j) {
+                       if ((i+j) & 1) {
+                               texData[i][j][0] = 1.0;
+                               texData[i][j][1] = 1.0;
+                               texData[i][j][2] = 1.0;
+                               texData[i][j][3] = 1.0;
+
+                       }
+                       else {
+                               texData[i][j][0] = 0.0;
+                               texData[i][j][1] = 0.0;
+                               texData[i][j][2] = 0.0;
+                               texData[i][j][3] = 0.0;
+
+                       }
+               }
+       }
+
+
+       glGenTextures(2, tex);
+       glBindTexture(GL_TEXTURE_2D, tex[0]);
+       glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0,
+                       GL_RGBA, GL_FLOAT, texData);
+
+
+       glBindTexture(GL_TEXTURE_2D, tex[1]);
+       glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width, height, 0,
+                       GL_RGBA, GL_FLOAT, texData);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       glClear(GL_COLOR_BUFFER_BIT);
+       glBindTexture(GL_TEXTURE_2D, tex[0]);
+       piglit_draw_rect_tex(0,0,10,10,0,0,1,1);
+
+       glBindTexture(GL_TEXTURE_2D, tex[1]);
+       piglit_draw_rect_tex(11,0,21,10,0,0,1,1);
+
+       GLboolean pass = GL_TRUE;
+       GLfloat red[3] = {1.0, 0.0, 0.0};
+       GLfloat redgreen[3] = {1.0, 1.0, 0.0};
+
+       pass = pass && piglit_probe_pixel_rgb(6, 0, red);
+       pass = pass && piglit_probe_pixel_rgb(117, 0, redgreen);
+
+       glFinish();
+       glutSwapBuffers();
+
+       return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
-- 
1.6.5.2


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