I've pushed a feature branch with some tgsi simplifications in it. With these I've removed the biggest remaining oddities of that language, and it's getting to a place where I'm starting to be happy with it as a foundation for future work.
Most of the surprising stuff like multiple negate flags, etc, is gone now, and the core tokens are quite a bit easier to understand than in previous iterations. I've still got my eye on reducing the verbosity of the names in the tgsi_parse.h "FullToken" world, and promoting the tgsi_any_token union into p_shader_tokens.h. It would be good if people can review the interface changes and provide feedback, and also test out their drivers on this branch. I've done minimal softpipe testing so far but will do more over the next few days. Keith ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev