On Thursday 10 December 2009 11:25:48 Younes Manton wrote: > On Thu, Dec 10, 2009 at 5:32 AM, Zack Rusin <za...@vmware.com> wrote: > > On Wednesday 09 December 2009 20:30:56 Igor Oliveira wrote: > >> Hi Zack, > >> > >> 1) agreed. OpencCL is a complete different project and should exist in > >> a different repository. > >> 1.1) Well use Gallium as CPU backend is a software dilemma: > >> "All problems in computer science can be solved by another level of > >> indirection...except for the problem of too many layers of > >> indirection" > >> But in my opinion we can use Gallium for CPU operations too, using > >> gallium as a backend for all device types we maintain a code > >> consistency. > > > > Yes, it will certainly make the code a lot cleaner. I think using > > llvmpipe we might be able to get it working fairly quickly. I'll need to > > finish a few features in Gallium3d first. In particular we'll need to > > figure out how to handle memory hierarchies, i.e. private/shared/global > > memory accesses in shaders. Then we'll have some basic tgsi stuff like > > scatter reads and writes to structured buffers, types in tgsi (int{8-64}, > > float, double}, barrier and memory barrier instructions, atomic reduction > > instructions, performance events and likely trap/breakpoint instructions. > > We'll be getting all those fixed within the next few weeks. > > Doesn't seem like the current pipe_context is suited to the > requirements of a compute API.
Can you be more specific? Which parts you don't think are suited for it? > Should it be made larger or is another kind of context in order? I don't see anything missing from pipe_context to warrant a new interface. What exactly is your concern? > Under the hood on nvidia cards there's are > seperate hardware interfaces for compute, graphics, video, even though > there is some duplicate functionality, so it's not like most of the > code of our current pipe_context would be reused*, so to me a > different type of context makes sense. Really? To be honest I've never seen any compute specific hardware in nvidia, what is it? z ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev