Kristian, I was looking at how Swapbuffers is done with DRI2 when a fake front is present:
The back buffer is copied to the real front, and then the real front is copied back to the fake. This causes some problems in the vmwgfx drivers where reading from the real front should be avoided if at all possible. Assuming that apps that really care about stuff X has rendered to the real frontbuffer will explicitly call glxWaitX, could we perhaps change this behavior to: 1) Copy back to fake front. 2) Copy fake front to real front. Or would that break something? Thanks, Thomas ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev