Couple things.

First, if we're going to start autogenerating headers, can we do GL
API first? I've got a handful of patches against those Python scripts,
and I can always sit down in a couple days and bang out the rest of
it.

(While we're at it, since we're doomed to bring it up every couple
months, can we do automake? Please?)

For coding conventions, sorry for 4-space tabs in r300 and radeon. I
don't intend to change it though. If coding conventions are SERIOUS
BUSINESS, then can we just write down indent rules?

Finally, there are almost certainly already out-of-tree drivers and
state trackers based on 0.1 and 0.2 "versions" of the API. Why wasn't
it a priority to version the API before?

~ C.

On Fri, Jan 1, 2010 at 3:29 AM, Thomas Hellstrom <thellst...@vmware.com> wrote:
> Keith Whitwell wrote:
>> Luca,
>>
>> This is an impressive body of work.  I want to give Jose a chance to
>> review the EGL/GLX extensions before pushing, but in the meantime I hope
>> it's ok if I make a couple of quick suggestions/requests:
>>
>> Firstly, we're going to be evolving the TGSI instruction set a fair bit
>> over the coming months to catch up with newer GLSL versions, CL, etc.
>> >From that point of view, it would be preferable if the code you've added
>> in uureg.h could be automatically regenerated after TGSI changes.  I see
>> you've got some python in the comments showing how you built the file in
>> the first place -- would it be possible to extract that to an actual
>> script that the build system can use to regenerate uureg.h on TGSI
>> changes?  I'm mainly thinking about automatically tracking new
>> instructions, I guess.
>>
>>
> One implication of exposing the Gallium API in this way would probably
> be that people start to
> develop out-of-tree applications, and that means the API needs to be
> versioned.....
>
> /Thomas
>
>
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-- 
Only fools are easily impressed by what is only
barely beyond their reach. ~ Unknown

Corbin Simpson
<mostawesomed...@gmail.com>

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