http://bugs.freedesktop.org/show_bug.cgi?id=25847
--- Comment #5 from Ruslan <b7.10110...@gmail.com> 2010-01-02 07:17:04 PST --- >SW-rendering is slow, much slower than HW-accelerated rendering This shouldn't be the reason for refusing to support any features in the driver. OpenGL is not only used for games. So, in many applications it's not required to be too fast. But, existence of any acceleration is always good. Sometimes one will need to use feature which is not supported by hardware, and it's absolutely inefficient to lose all hardware acceleration (via NoAccel) just to get higher GL version to enable this feature. It might be much faster to use the acceleration which hardware supports while using SW for the features it doesn't. Ideally, SW-fallback to support needed GL version should be an option in driconf, so that if an application doesn't need high GL version, it won't see its support and will stay fast. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev