On r300, aniso definitely works and is noticeably different from bilinear. Posting from a mobile, pardon my terseness. ~ C.
On Jan 4, 2010 12:19 PM, "Luca Barbieri" <l...@luca-barbieri.com> wrote: > Note that different 3d apis have different requirements - ideally we > should be able to choose so... Maybe we could, in addition to this change, split max_anisotropy into max_min_anisotropy and max_mag_anisotropy. That should handle any possible API (unless some cards really give meaning to an anisotropic mipfilter). However, is anisotropic magnification really meaningful? On R300, anisotropic magnification can be set, but does it do anything different than bilinear? If so, what? ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
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