No idea.
It could be tested either with Direct3D 9 on Windows (assuming the driver
does not reject that), by modifying the Mesa source or by using Gallium
directly.

The issue is whether to have the Gallium API support it by splitting
max_anisotropy into max_mag_anisotropy or max_min_anisotropy or not do that,
and have a single max_anisotropy value (which, after removing
PIPE_TEX_FILTER_ANISO, would control whether anisotropic filter is enabled
or not in addition to the number of samples).

Currently it can be done because there is a PIPE_TEX_FILTER_ANISO, but that
doesn't work well for nVidia hardware, which (according to nVidia claims and
reverse engineered registers) supports anisotropic nearest (in addition to
bilinear) filtering.
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