Christoph Bumiller wrote on 2010-01-06 12:08: > On 06.01.2010 08:36, michal wrote: >> michal wrote on 2010-01-06 07:58: >>> michal wrote on 2009-12-22 10:00: >>> >>>> Marek Olšák wrote on 2009-12-22 08:40: >>>> >>>>> Hi, >>>>> >>>>> I noticed that gallium/auxiliary/util/u_format.csv contains some >>>>> weird swizzling, for example see this: >>>>> >>>>> $ grep zyxw u_format.csv >>>>> PIPE_FORMAT_A8R8G8B8_UNORM , arith , 1, 1, un8 , un8 , un8 >>>>> , un8 , zyxw, rgb >>>>> PIPE_FORMAT_A1R5G5B5_UNORM , arith , 1, 1, un5 , un5 , un5 >>>>> , un1 , zyxw, rgb >>>>> PIPE_FORMAT_A4R4G4B4_UNORM , arith , 1, 1, un4 , un4 , un4 >>>>> , un4 , zyxw, rgb >>>>> PIPE_FORMAT_A8B8G8R8_SNORM , arith , 1, 1, sn8 , sn8 , sn8 >>>>> , sn8 , zyxw, rgb >>>>> PIPE_FORMAT_B8G8R8A8_SRGB , arith , 1, 1, u8 , u8 , u8 >>>>> , u8 , zyxw, srgb >>>>> >>>>> It's hard to believe that ARGB, ABGR, and BGRA have the same >>>>> swizzling. Let's continue our journey: >>>>> >>>>> $ grep A8R8G8B8 u_format.csv >>>>> PIPE_FORMAT_A8R8G8B8_UNORM , arith , 1, 1, un8 , un8 , un8 >>>>> , un8 , zyxw, rgb >>>>> PIPE_FORMAT_A8R8G8B8_SRGB , arith , 1, 1, u8 , u8 , u8 >>>>> , u8 , wxyz, srgb >>>>> >>>>> Same formats, different swizzling? Also: >>>>> >>>>> $ grep B8G8R8A8 u_format.csv >>>>> PIPE_FORMAT_B8G8R8A8_UNORM , arith , 1, 1, un8 , un8 , un8 >>>>> , un8 , yzwx, rgb >>>>> PIPE_FORMAT_B8G8R8A8_SRGB , arith , 1, 1, u8 , u8 , u8 >>>>> , u8 , zyxw, srgb >>>>> >>>>> Same formats, different swizzling? I don't really get it. And >>>>> there's much more cases like these. Could someone tell me what the >>>>> intended order of channels should be? (or possibly propose a fix) >>>>> The meaning of the whole table is self-contradictory and it's >>>>> definitely the source of some r300g bugs. >>>>> >>>>> >>>> Marek, >>>> >>>> Yes, that seems like a defect. The format swizzle field tells us >>>> how to "swizzle" the incoming pixel so that its components are >>>> ordered in some predefined order. For RGB and SRGB colorspaces the >>>> order is R, G, B and A. For depth-stencil, ie. ZS color space the >>>> order is Z and then S. >>>> >>>> I will have a look at this. >>>> >>> Marek, Jose, >>> >>> Can you review the attached patch? >>> >> >> Ouch, it looks like we will have to leave 24-bit (s)rgb formats with >> array layout as the current code generator will bite us on big endian >> platforms. Attached an updated patch. >> > It looks like I always thought how to interpret the formats now. > > Which means the vertex element formats in mesa/state_tracker/st_draw.c > should be corrected - the R8G8B8A8 and R8G8 vertex elements should be > reversed, and the BGRA format should be A8R8G8B8. > > At least this would fix my (gallium/drivers/nv50/nv50.vbo) > if (desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_Z) /* BGRA */ > check. >
I'm affraid you will also need to check desc->layout field, and if it is array, compare against desc->swizzle[3]. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev