On Mon, Jan 4, 2010 at 11:12 PM, Luca Barbieri <l...@luca-barbieri.com> wrote: > Currently DRI2 always calls texture_from_shared_handle on validate. > This may cause problems due if it is called multiple times on the same > handle, since multiple struct pipe_texture pointing to the same GEM buffer > will be created. > On some drivers, this results in pushbuffers being submitted with different > local GEM buffers pointing to the same kernel object, causing the kernel to > complain about duplicated buffer in pushbuffer submission. > This scenario does not usually happen with the current code because it checks > whether the size changed before requesting textures. > However, this check will be replaced in the next patch, because it doesn't > play well with having the same drawable bound to multiple contexts, and > doesn't play well with allowing the user to call ->validate directly through > eglGetGalliumTexturesMESA. This looks good. Do you mind re-create this patch without the dependency on the depth/stencil patch?
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