> I left out depth/stencil attachment because I could not think of a good reason > for it. Do you have an example that it is better to ask the display server > for > a depth/stencil buffer than asking the pipe driver?
I'm not sure about this. I mostly added it just because the old driver stack asks DRI2 for it. On second thought, it may be better to do it with the pipe driver. This would prevent sharing the depth buffer with other application, but I don't think any compositor/application uses this. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev