On Sat, Jan 16, 2010 at 10:58:28PM +0100, Francisco Jerez wrote: > The current buffer validation approach (AKA the DRI2 glViewport hack) > is both incorrect (because a compliant OpenGL application may opt for > the identity as viewport transform and work with window coordinates > directly) and inefficient (some programs have the habit of calling > glViewport several times per frame (e.g. OpenArena), causing many > unnecessary roundtrips). > This changeset gives DRI2 the ability to report drawable changes in an > asynchronous way, but it's a bit intrusive so I expect all sorts of > complaints to come. Great work! I am not familiar with X protocol enough to have concrete comments on the code, but I wish it finds its way in soon.
-- Regards, olv ------------------------------------------------------------------------------ Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev