Keith Whitwell wrote on 2010-02-12 13:39:
> On Fri, 2010-02-12 at 04:32 -0800, Micha?? Kr??l wrote:
>   
>> Module: Mesa
>> Branch: master
>> Commit: aa0b671422880b99dc178d43d1e4e1a3f766bf7f
>> URL:    
>> http://cgit.freedesktop.org/mesa/mesa/commit/?id=aa0b671422880b99dc178d43d1e4e1a3f766bf7f
>>
>> Author: Michal Krol <mic...@vmware.com>
>> Date:   Fri Feb 12 13:32:35 2010 +0100
>>
>> util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.
>>     
>
> Michal,
>
> Is this more like two different users expecting two different results in
> those unused columns?
>
> In particular, we definitely require the missing elements to be extended
> to (0,0,0,1) when fetching vertex data, and probably also in OpenGL
> texture sampling (if we supported these formats for that).  
>
>   
Gallium should follow D3D rules, so I've been following D3D here. Also, 
util_unpack_color_ub() in u_pack_color.h already sets the remaining 
fields to 0xff.

Note that D3D doesn't have the problem with expanding vertex attribute 
data since you can't have X or XY vertex positions, only XYZ (with W 
extended to 1 as in GL) and XYZW.

> Brian added a table of differences between GL and other APIs recently to
> gallium/docs - does your change agree with that?
>
>   
Where's that exactly, I can't find it?

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