On Fri, 2010-02-12 at 05:44 -0800, michal wrote:
> Keith Whitwell wrote on 2010-02-12 14:28:
> > On Fri, 2010-02-12 at 05:09 -0800, michal wrote:
> >   
> >> Keith Whitwell wrote on 2010-02-12 13:39:
> >>     
> >>> On Fri, 2010-02-12 at 04:32 -0800, Micha?? Kr??l wrote:
> >>>   
> >>>       
> >>>> Module: Mesa
> >>>> Branch: master
> >>>> Commit: aa0b671422880b99dc178d43d1e4e1a3f766bf7f
> >>>> URL:    
> >>>> http://cgit.freedesktop.org/mesa/mesa/commit/?id=aa0b671422880b99dc178d43d1e4e1a3f766bf7f
> >>>>
> >>>> Author: Michal Krol <mic...@vmware.com>
> >>>> Date:   Fri Feb 12 13:32:35 2010 +0100
> >>>>
> >>>> util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.
> >>>>     
> >>>>         
> >>> Michal,
> >>>
> >>> Is this more like two different users expecting two different results in
> >>> those unused columns?
> >>>
> >>> In particular, we definitely require the missing elements to be extended
> >>> to (0,0,0,1) when fetching vertex data, and probably also in OpenGL
> >>> texture sampling (if we supported these formats for that).  
> >>>
> >>>   
> >>>       
> >> Gallium should follow D3D rules, so I've been following D3D here. Also, 
> >> util_unpack_color_ub() in u_pack_color.h already sets the remaining 
> >> fields to 0xff.
> >>
> >> Note that D3D doesn't have the problem with expanding vertex attribute 
> >> data since you can't have X or XY vertex positions, only XYZ (with W 
> >> extended to 1 as in GL) and XYZW.
> >>     
> >
> > But surely D3D permits two-component texture coordinates, which would be
> > PIPE_FORMAT_R32G32_FLOAT, and expanded as (r,g,0,1)...
> >
> >   
> >>> Brian added a table of differences between GL and other APIs recently to
> >>> gallium/docs - does your change agree with that?
> >>>
> >>>   
> >>>       
> >> Where's that exactly, I can't find it?
> >>     
> >
> > It seems like we'd want to be able to support both usages - the
> > alternative in texture sampling would be forcing the state tracker to
> > generate varients of the shader when 2-component textures are bound.  I
> > would say that's an unreasonable requirement on the state tracker.
> >
> > It seems like in GL would want (0,0,0,1) expansion everywhere, but D3D
> > would want differing expansions in different parts of the pipeline.
> > That indicates a single flag in the context somewhere isn't sufficient
> > to choose between the two.
> >  
> > Maybe there need to be two versions of these PIPE_FORMAT_ enums to
> > capture the different values in the missing components?
> >
> > EG:
> >
> >    PIPE_FORMAT_R32G32_0001_FLOAT
> >    PIPE_FORMAT_R32G32_1111_FLOAT
> >
> > ? or something along those lines??
> >
> >   
> 
> You are right.
> 
> Alternatively, follow the more sane API (GL apparently), assume 0001 as 
> default and use the 1111 infix to override.

That sounds good to me too.

Thanks Michal,

Keith



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