--- src/mesa/main/imports.c | 7 ------- src/mesa/main/imports.h | 3 --- src/mesa/shader/atifragshader.c | 16 ++++++++-------- 3 files changed, 8 insertions(+), 18 deletions(-)
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index cd19373..1a7535d 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -841,13 +841,6 @@ _mesa_getenv( const char *var ) /** \name String */ /*...@{*/ -/** Wrapper around strncat() */ -char * -_mesa_strncat( char *dest, const char *src, size_t n ) -{ - return strncat(dest, src, n); -} - /** Wrapper around strcpy() */ char * _mesa_strcpy( char *dest, const char *src ) diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index c487f1d..a3ec0c2 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -612,9 +612,6 @@ extern char * _mesa_getenv( const char *var ); extern char * -_mesa_strncat( char *dest, const char *src, size_t n ); - -extern char * _mesa_strcpy( char *dest, const char *src ); extern char * diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c index ab7b203..28dbf77 100644 --- a/src/mesa/shader/atifragshader.c +++ b/src/mesa/shader/atifragshader.c @@ -98,25 +98,25 @@ create_dst_mod_str(GLuint mod) _mesa_memset(ret_str, 0, 1024); if (mod & GL_2X_BIT_ATI) - _mesa_strncat(ret_str, "|2X", 1024); + strncat(ret_str, "|2X", 1024); if (mod & GL_4X_BIT_ATI) - _mesa_strncat(ret_str, "|4X", 1024); + strncat(ret_str, "|4X", 1024); if (mod & GL_8X_BIT_ATI) - _mesa_strncat(ret_str, "|8X", 1024); + strncat(ret_str, "|8X", 1024); if (mod & GL_HALF_BIT_ATI) - _mesa_strncat(ret_str, "|HA", 1024); + strncat(ret_str, "|HA", 1024); if (mod & GL_QUARTER_BIT_ATI) - _mesa_strncat(ret_str, "|QU", 1024); + strncat(ret_str, "|QU", 1024); if (mod & GL_EIGHTH_BIT_ATI) - _mesa_strncat(ret_str, "|EI", 1024); + strncat(ret_str, "|EI", 1024); if (mod & GL_SATURATE_BIT_ATI) - _mesa_strncat(ret_str, "|SAT", 1024); + strncat(ret_str, "|SAT", 1024); if (_mesa_strlen(ret_str) == 0) - _mesa_strncat(ret_str, "NONE", 1024); + strncat(ret_str, "NONE", 1024); return ret_str; } -- 1.7.0 ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev