> Module: Mesa > Branch: master > Commit: e5c691f445e1c02e6e2f75b817b13d7024f7a3a6 > URL: > http://cgit.freedesktop.org/mesa/mesa/commit/?id=e5c691f445e1c02e6e2f75b817b13d7024f7a3a6 > > Author: Vinson Lee <vlee at vmware.com> > Date: Fri Feb 26 00:17:03 2010 -0800 > > r300/compiler: Assert that array index is not negative. > > --- > > .../drivers/dri/r300/compiler/r500_fragprog_emit.c | 2 ++ > 1 files changed, 2 insertions(+), 0 deletions(-) > > diff --git a/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > b/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > index 829f028..710cae7 100644 > --- a/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > +++ b/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > @@ -469,6 +469,8 @@ void r500BuildFragmentProgramHwCode(struct > r300_fragment_program_compiler *compi > if (compiler->Base.Error) > return; > > + assert(code->inst_end >= 0); > + > if ((code->inst[code->inst_end].inst0 & R500_INST_TYPE_MASK) != > R500_INST_TYPE_OUT) { > /* This may happen when dead-code elimination is disabled or > * when most of the fragment program logic is leading to a KIL */
Sorry, is this actually a problem? If this assertion is actually being hit, it sure would be nice to hear about it since it. Empty shaders shouldn't just be handled with debugging code. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson <mostawesomed...@gmail.com> ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev