On Fri, 2010-02-26 at 01:18 -0800, Corbin Simpson wrote: > > Module: Mesa > > Branch: master > > Commit: e5c691f445e1c02e6e2f75b817b13d7024f7a3a6 > > URL: > > http://cgit.freedesktop.org/mesa/mesa/commit/?id=e5c691f445e1c02e6e2f75b817b13d7024f7a3a6 > > > > Author: Vinson Lee <vlee at vmware.com> > > Date: Fri Feb 26 00:17:03 2010 -0800 > > > > r300/compiler: Assert that array index is not negative. > > > > --- > > > > .../drivers/dri/r300/compiler/r500_fragprog_emit.c | 2 ++ > > 1 files changed, 2 insertions(+), 0 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > > b/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > > index 829f028..710cae7 100644 > > --- a/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > > +++ b/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c > > @@ -469,6 +469,8 @@ void r500BuildFragmentProgramHwCode(struct > > r300_fragment_program_compiler *compi > > if (compiler->Base.Error) > > return; > > > > + assert(code->inst_end >= 0); > > + > > if ((code->inst[code->inst_end].inst0 & R500_INST_TYPE_MASK) != > > R500_INST_TYPE_OUT) { > > /* This may happen when dead-code elimination is disabled or > > * when most of the fragment program logic is leading to a KIL */ > > Sorry, is this actually a problem? If this assertion is actually being > hit, it sure would be nice to hear about it since it. Empty shaders > shouldn't just be handled with debugging code.
Vinson has been cleaning up code base based on the results of coverity static code analysis. Coverity generates thousands of errors/warnings for Mesa source code. Not all errors/warnings reported by coverity are actually hit in practice, but putting asserts and/or error handling code will at least inform coverity that that can't ever happen, and allow the real errors to stand out. I imagine this is the case here. Jose ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev