On Mon, Mar 01, 2010 at 03:24:51PM +0100, Olivier Galibert wrote: > On Mon, Mar 01, 2010 at 02:57:08PM +0100, Jerome Glisse wrote: > > validate function i have in mind as virtualy a zero cost (it will > > boil down to a bunch of add followed by a test) and what validate > > would do would be done by draw operation anyway. > > Not "would", "will". You have no way to be sure nothing changed > between validate and draw, unless you're happy with an interface that > will always be unusable for multithreading. So you'll do it twice for > something that will always tell "yes" except once in a blue moon. > > And if you want to be sure that validate passes implies draw will > work, it's often more than a bunch of adds. Allocations can fail even > if the apparent free space is enough. See "fragmentation" and > "alignment", among others. > > Morality: reduce the number of operations in the normal (often called > fast) path *first*, ask questions later. Trying to predict failures > is both unreliable and costly. Xorg/mesa is perceived slow enough as > it is. > > OG. >
Do you have solution/proposal/idea on how to handle the situation i am describing ? Cheers, Jerome ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev