On Tue, 2 Mar 2010 22:48:31 +0100 Florian Mickler <flor...@mickler.org> wrote:
> On Tue, 2 Mar 2010 11:50:05 -0800 > Jesse Barnes <jbar...@virtuousgeek.org> wrote: > > > So the server is hanging when the client tries to get buffers? Can > > you see what it's doing at the time? > > > > i'll try tomorrow... > > meanwhile, i watched a film and did some other things and now glxgears > doesn't start anymore: > > d...@schatten ~ $glxgears > Mesa: Mesa 7.8-devel DEBUG build Mar 2 2010 19:57:41 > Mesa warning: couldn't open libtxc_dxtn.so, software DXTn > compression/decompression unavailable Mesa: Initializing x86-64 > optimizations Running synchronized to the vertical refresh. The > framerate should be approximately 1/8504368 the monitor refresh rate. > X Error of failed request: BadDrawable (invalid Pixmap or Window > parameter) Major opcode of failed request: 133 (DRI2) > Minor opcode of failed request: 8 (DRI2SwapBuffers ) > Resource id in failed request: 0x1c00002 > Serial number of failed request: 32 > Current serial number in output stream: 32 > > > does this 1/[bignumber] look alright? maybe that is the culprit... > waiting some 10^6 time ... i think the monitor refresh rate is > something about 60 hz? not over some khz? which means that > 1khz/8504368 is something about 1/8500 hz which amounts to about 140 > secs? (it is late and i may have switched nominater and denominator a > bit too often... but if i don't have crossed anything, than that could > cause some hang... don't it?) I don't know how gears calculates that these days, but it generally looks wrong for me too. You have commit 529bf185fbcb9f7705b315a5106054ee25c1c77f Author: Eric Anholt <e...@anholt.net> Date: Wed Feb 24 17:54:13 2010 -0800 In frame event handling, track drawable id instead of drawable pointer. in your xf86-video-intel tree? -- Jesse Barnes, Intel Open Source Technology Center ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev