BTW, i915 is also limited to 0-7 generic indices, and thus doesn't work with GLSL at all right now.
This should be relatively easy to fix since it should be enough to store the generic indices in the "texCoords" arrays, and then pass them to draw_find_shader_output. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev