On Wed, 2010-03-03 at 06:58 -0800, Luca Barbieri wrote: > BTW, i915 is also limited to 0-7 generic indices, and thus doesn't > work with GLSL at all right now. > > This should be relatively easy to fix since it should be enough to > store the generic indices in the "texCoords" arrays, and then pass > them to draw_find_shader_output.
Luca, If you want to go ahead and send a patch, I don't have a problem with it. Like you say, it should be an easy change. Keith ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev