On Wed, 2010-03-03 at 06:58 -0800, Luca Barbieri wrote:
> BTW, i915 is also limited to 0-7 generic indices, and thus doesn't
> work with GLSL at all right now.
> 
> This should be relatively easy to fix since it should be enough to
> store the generic indices in the "texCoords" arrays, and then pass
> them to draw_find_shader_output.

Luca,

If you want to go ahead and send a patch, I don't have a problem with
it.  Like you say, it should be an easy change.

Keith


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