On Tue, Mar 9, 2010 at 6:37 AM, José Fonseca <jfons...@vmware.com> wrote: > On Mon, 2010-03-08 at 15:28 -0800, Brian Paul wrote: >> 1. Rename pipe_sampler_state:min_mip_filter to mip_filter. >> >> I don't know that the "min" part of that field refers to. >> >> >> 2. Remove PIPE_MAX_TEXTURE_LEVELS from p_state.h >> >> This token isn't used anywhere in the gallium interface anymore, nor >> the state trackers. I've already removed the use of this token in the >> gallium drivers (use per-driver #defines instead). There's still some >> use in the blitter code though. > > This looks fine. > >> 3. BTW, none of these #defines are used in the gallium interface >> header files: >> PIPE_MAX_CONSTANT_BUFFERS >> PIPE_MAX_ATTRIBS >> PIPE_MAX_SAMPLERS >> PIPE_MAX_VERTEX_SAMPLERS >> >> They are used in the utility code and drivers though. Should we >> define these in the gallium interface if they're not used by the >> interface itself? > > PIPE_MAX_SAMPLERS / PIPE_MAX_VERTEX_SAMPLERS are the maximum argument > set_fragment_sampler_textures/set_vertex_sampler_textures. These are > indeed unnecessary given that there are corresponding caps queries. So > state trackers should use arrays big enough to represent the API limits, > and pipe drivers should use arrays big enough to represent the hardware > limits, and both should agree on what's passed via the caps. > > Ditto for PIPE_MAX_CONSTANT_BUFFERS. > > I'm not sure about PIPE_MAX_ATTRIBS though. Can't find a caps for it.
Since the drivers need to know those limits, can we doc them? I've been looking them up in the headers when I need to see their values, and I know I'm not the only one. ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson <mostawesomed...@gmail.com> ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev