On Thu, Mar 11, 2010 at 9:13 AM, Jerome Glisse <gli...@freedesktop.org> wrote: > Also i think GLSL state that the sampler information should be defined > at shader build time but the TGSI doesn't seems to provide those, for > r600 i need to have a shader rewritting because of this (it's not big > and i don't mind much and i also can avoid rewritting by checking if > there is a change in the bound sampler).
Yeah, welcome to TGSI. You'll have to do like r300g and recompile the shader. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson <mostawesomed...@gmail.com> ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev