On Fri, 2010-03-12 at 06:08 -0800, michal wrote: > Keith Whitwell wrote on 2010-03-12 14:46: > > Michal, > > > > Is the intention to have >1 sampler view active in the Mesa state > > tracker, specifically in the cases where min_lod varies? > > > > In other words, you seem to have two ways of specifying the same state: > > > > pipe_sampler_view::first_level > > > > and > > > > pipe_sampler::min_lod > > > > Is there a case to keep both of these? Or is one enough? > > > > > It looks like one has to go away, and that would be > pipe_sampler::min_lod. And we want to have a per-texture cache of > sampler views in mesa.
Yeah. There is hardware out there that is modeled after DX9 that doesn't support min_lod, which would be greatly simplified with this. Jose ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev