On 12.03.2010 15:08, michal wrote: > Keith Whitwell wrote on 2010-03-12 14:46: > >> Michal, >> >> Is the intention to have >1 sampler view active in the Mesa state >> tracker, specifically in the cases where min_lod varies? >> >> In other words, you seem to have two ways of specifying the same state: >> >> pipe_sampler_view::first_level >> >> and >> >> pipe_sampler::min_lod >> >> Is there a case to keep both of these? Or is one enough? >> >> >> > It looks like one has to go away, and that would be > pipe_sampler::min_lod. And we want to have a per-texture cache of > sampler views in mesa. > > But there *is* a difference between GL_TEXTURE_MIN_LOD and GL_TEXTURE_BASE_LEVEL which those two seem to reflect.
How do you implement that if you just remove one ? > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Mesa3d-dev mailing list > Mesa3d-dev@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev