On Fri, Mar 19, 2010 at 09:57:41PM +0200, George Sapountzis wrote: > The timing of the first attempt was unfortunate because it was in the > middle of a re-factoring I had not realized it was happening. The good > thing is that after the changes by Chia-I and Keith, implementing > swrastg_dri.so is much simpler. I update the patches at the above > branch, gallium swrast_dri.so works now with the following caveats: > * stride: the driver and the loader compute the stride independently. > They usually agree, but when you start resizing and they finally > don't, you get a regular oblique image. If you run with valgrind, you > also get a regular message the size of the mismatch, at each PutImage. > * fences: i did not use any, are they needed for cell/llvmpipe ? Nice work.
I haven't tried this, but I think there should be DRM_CREATE_DRISW and drisw_api.h, similar to how DRI1 is supported, and let winsys/drm decide which version to support. swrast will be the only one to support DRM_CREATE_DRISW. This will also give st/dri a chance to define whatever needed to swrast to implement displaytarget_display in drisw_api.h, both at drm_api::create_screen time and pipe_screen::flush_frontbuffer time. drisw_st_framebuffer_flush_front will then only prepare a pipe_surface for the given attachment and call pipe_screen::flush_frontbuffer. Similar to what st/glx is doing. This may also solve the resize issue. If it is feasible, I think it is better to have st/dri support all three of DRI1/DRI2/DRISW at the same time when drm.h is available; And have st/dri support only DRISW when drm.h is not available. This will eliminate the need for st/drisw. > There are some patches (mostly one-liners) at the start of the branch > on other code, please take a look and object. -- o...@lunarg.com ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev