http://bugs.freedesktop.org/show_bug.cgi?id=27250
Summary: glEnable(GL_VERTEX PROGRAM POINT SIZE) doesn't work Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: n...@linux.intel.com Created an attachment (id=34328) --> (http://bugs.freedesktop.org/attachment.cgi?id=34328) Test case Under GL 2.0 you are meant to be able to write to the gl_PointSize output from the vertex shader to change the point size per-vertex. This doesn't appear to work in Mesa. The attachment is a simple program that draws a single point in the center of the screen. It uses a vertex shader to change the size of the point to 32 pixels. Under Mesa git master this ends up being a single pixel but on an NVIDIA machine it correctly ends up as 32 pixels. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev