http://bugs.freedesktop.org/show_bug.cgi?id=27261





--- Comment #3 from Brian Paul <brian.e.p...@gmail.com>  2010-03-23 07:15:27 
PST ---
The fragment shader / preprocessor bug has been fixed for Mesa 7.8.

I probably won't get around to the other bugs for a while.  I really wish the
GLSL didn't allow all those goofy constructors.  They're really hard to
implement and real shaders seldom use them.


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