http://bugs.freedesktop.org/show_bug.cgi?id=27286
--- Comment #2 from Brian Paul <brian.e.p...@gmail.com> 2010-03-24 07:53:33 PST --- Can you provide a stand-alone test program that demonstrates this? I tried it myself and I got the expected result: mod(4.0, 2.0) returns 0.0 Mesa's mod() function is implemented just as the spec says: float mod(const float a, const float b) { float oneOverB; __asm float_rcp oneOverB, b; __retVal = a - b * floor(a * oneOverB); } -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev