On Thu, Apr 1, 2010 at 12:28 AM, Xavier Bestel <xavier.bes...@free.fr> wrote: > On Wed, 2010-03-31 at 13:29 +0900, Miles Bader wrote: >> Luca Barbieri <luca.barbi...@gmail.com> writes: >> > In fact, given the Gallium architecture, it may even make sense to >> > support a variant of DirectX 10 as the main Mesa/Gallium API on all >> > platfoms, instead of OpenGL. >> >> The apparent benefit would seem to be greater compatibility with >> software written for windows -- but that benefit is unlikely to remain, >> as MS basically changes their interfaces drastically with each major >> revision. > > WINE can deal with that. The real showstopper is that WINE has to also > work on MacOS X and Linux + NVIDIA blob, where Gallium is unavailable.
"Wine can deal with that", how? Once MS changes interfaces, then there's _no advantage_ to using DX10 internally, regardless of what WINE does, and one might as well use OpenGL. Wine doesn't change that. Given that OpenGL has other advantages (portable, publicly accessible standardization proces, etc), adopting DX10 would seem pointless and misguided. -Miles -- Do not taunt Happy Fun Ball. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev