It uses ctx->VertexProgram._Current. --- src/mesa/main/state.c | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 589029d..b971cc9 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -582,9 +582,6 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _DD_NEW_SEPARATE_SPECULAR) update_separate_specular( ctx ); - if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) - update_arrays( ctx ); - if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) update_viewport_matrix(ctx); @@ -620,6 +617,8 @@ _mesa_update_state_locked( GLcontext *ctx ) new_prog_state |= update_program( ctx ); } + if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) + update_arrays( ctx ); out: new_prog_state |= update_program_constants(ctx); -- 1.6.4.4 ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev