https://bugs.freedesktop.org/show_bug.cgi?id=27469

           Summary: Mesa 7.8: Problems with two games, using OpenGL
           Product: Mesa
           Version: unspecified
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Other
        AssignedTo: mesa3d-dev@lists.sourceforge.net
        ReportedBy: z...@jabster.pl


Cannot describe this so precisely, as in my earlier reports - but maybe it can
be of some use to improve Mesa3D library:

I noticed problems with two games:

1. "Polynomial" (demo for Linux) http://dmytry.pandromeda.com/games/

After start (no graphics shown), there is crash. The last lines of its messages
are:

(3169) last ShapeMaker::Update()
(545) TestTextureFrameBuffer::TestTextureFrameBuffer
glGenTextures: success
glBindTexture: success
[ 0]:glTexImage2D: error invalid value
[ 0]:glTexImage2D, second try at low quality: error invalid value
destroying framebuffer and associated texture: success
(1092) Drawer3D::DrawInternal fail 1
GLMTexture::LoadFromFile($$data/nebulabrot_composite_final_8.png)
Shader '$$data/background_v.glsl' compiled successfully
Shader '$$data/background_f.glsl' compiled successfully
Program linked successfully.
Shader '$$data/test_v.glsl' compiled successfully
Shader '$$data/test_f.glsl' compiled successfully
Program linked successfully.
Backtrace:
./bin/Polynomial32 [0x80d44f3]
[0xffffe400]
/System/Links/Libraries/xorg/modules/dri/r200_dri.so [0xb6632450]
/System/Links/Libraries/xorg/modules/dri/r200_dri.so [0xb6632e89]
/System/Links/Libraries/xorg/modules/dri/r200_dri.so [0xb67101c5]
/System/Links/Libraries/xorg/modules/dri/r200_dri.so [0xb6710584]
/System/Links/Libraries/xorg/modules/dri/r200_dri.so [0xb670f211]
/System/Links/Libraries/xorg/modules/dri/r200_dri.so [0xb6632ba9]
/System/Links/Libraries/xorg/modules/dri/r200_dri.so [0xb6632e89]
/System/Links/Libraries/xorg/modules/dri/r200_dri.so [0xb662a4c1]
/System/Links/Libraries/xorg/modules/dri/r200_dri.so [0xb6620bc7]
./bin/Polynomial32 [0x813ad97]
./bin/Polynomial32 [0x8146ca0]
./bin/Polynomial32 [0x8146e01]
./bin/Polynomial32 [0x80875eb]
./bin/Polynomial32 [0x8089e3f]
./bin/Polynomial32 [0x808b3d0]
./bin/Polynomial32 [0x807eb81]
./bin/Polynomial32 [0x81a27ce]
./bin/Polynomial32 [0x81a52c5]
./bin/Polynomial32 [0x81a2e30]
./bin/Polynomial32 [0x819ad31]
./bin/Polynomial32 [0x8194f08]
./bin/Polynomial32 [0x8199cbe]
./bin/Polynomial32 [0x8197752]
./bin/Polynomial32 [0x80dbce9]
/System/Links/Libraries/libc.so.6(__libc_start_main+0xe6) [0xb6a49416]
./bin/Polynomial32 [0x80511b1]
./Polynomial32: line 2:  5646 Unicestwiony           
+LD_LIBRARY_PATH=./bin/lib32 ./bin/Polynomial32

I contacted the author, and he answered:

"Unfortunately I think it cannot be played on mesa dri drivers - those are beta
and it is very difficult to make opensource drivers for graphics hardware, even
with some hardware documentation available. Judging by stacktrace, the crash
happens outside my code, very little I can do."

2. CG Madness 1.2.2    http://cgmadness.sourceforge.net/

Compiled with just "make" it seems to be built properly, but right after start
(no graphics shown) it freezes the system for good (even "Magic SysReq" doesn't
work). On my hardware it's complaining (right before the lock-up) about lack of
"framebuffer", and that there's no "OpenGL 2.0 shader" - but I'm not sure, is
it related to following crash; in my opinion it should run with somewhat poorer
look.

AFAIR (but I'm not 100% sure) I was playing the game without problems when I
was using Mesa 7.5.1.


Like before: both games tested using Kernel 2.6.32.10, Glibc 2.10.1, Gobolinux
0.14 (32-bit), Mesa 7.8, Xorg 7.5, X-Server 1.7.6, IceWM 1.2.37, Pentium
III/750, old mobo Intel BX-based, ATI Technologies Inc RV280 [Radeon 9200 PRO]

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