>midi and wav use different channels so you can indeed have navigation
>clicks with bg music at the same time. I recently geeked up (?) a
>multimedia photo slideshow with background midi music plus voiceover
>narrative for a client. Just gotta choose your media formats carefully.
Can't. If you have a game where you need multiple people talking and
chatting to create a realistic, real-life atmosphere, you can't use midis
or quicktime's in the background. If there is a way where you could play
a quicktime movie as fast as playing a wav sound with the "play" command,
then playing a bunch of quicktimes simultaneously would work...
So maybe there's the way... if MetaCard can open a ".wav" file as a
quicktime movie as fast as it can with the "play" command, then
soundchannels won't be necessary. Otherwise, I'll have to whine and
complain, because once the roulette ball has dropped in my game, it
sounds really goofy for it to go "Ack!" "No!" "I won!" one after
another. I want it to be like real life, where people all talk at once,
so it sounds like a real crowd. Hope we can get something working...
--------------------------------
Karl Becker, [EMAIL PROTECTED]
http://www.btigate.com/~funkboy/
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