It appears that on 8/18/99 5:55 PM, Karl Becker [EMAIL PROTECTED] wrote:

>If you have a game where you need multiple people talking and 
>chatting to create a realistic, real-life atmosphere, you can't use midis 
>or quicktime's in the background.

Actually, you could--you just need the _right_ QuickTime movie. This is a 
major hack, so I wouldn't try it unless there is no other solution, but 
there is a product called LiveStage, that allows you to script QuickTime 
movies. In LiveStage, it would be very simple to create a movie that, 
when opened, mixed several people's various gasps, cheers, handclaps, 
etc. together, in a random way each time even. Then you would need to 
open that _one_ movie each time, rather than a bunch of movies. The two 
major drawbacks are: cost--LiveStage isn't cheap, and if this is the only 
thing you use it for, it would be even less cheap; and lack of 
interactivity--QuickTime movies, despite Totally Hip's best efforts with 
LiveStage, are insulated entities. It's very difficult to get information 
into them. You could start the movie to hear the cheers, and stop the 
movie to stop them, but it would be difficult to set up so that one movie 
met all of your sound mixing needs. You'd probably end up creating a 
movie for each mixed sound set you wanted.

Anyway: http://www.totallyhip.com/

gc

Geoff Canyon [EMAIL PROTECTED]
"C.D. Caterpillar teaches kids how to read, not how to watch cartoons."

Reply via email to