Monte Goulding a �crit :
> 
> Thanks for all the info. I am still a little confused on how to communicate
> with other computers over the internet. Primarily I am interested in knowing
> whether is is possible using two dialup connections to find out the IP
> address of both computers and then open  server/client applications on them
> to communicate. Kind of like a private internet.

As Andu said, a simple cross cable betwin two macs, and even others machines
(linux, wintel) is enough to test an intranet solution. You can even test your
apps in loopback, using the same machine to handle the client and the
server-side of your web apps.

To test a dialup kind of solution, you can declare two domains name at
<http://www.dyndns.org>, one domain for each computer, and, if you don't want to
pay for static ip adresses, you will need to update the ip adresses of both
machines, at your dyndns accounts, each time you will connect them to each other
(it takes
just some seconds and dyndns run perfectly for free).

To do best, you could link the two computers to the web in using adsl modems and
static ip adresses. It's the solution i recommand to my clients for small
extranets (100 clients per server). In France, the cost of an adsl/static ip for
one machine/month is about US $ 100 and it's probably cheaper in the USA.

Regards, Pierre

> 
> Thanks
> 
> Monte
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Pierre Sahores
> Sent: Wednesday, 6 December 2000 10:06 AM
> To: [EMAIL PROTECTED]
> Subject: Re: Multi-Player Gaming
> 
> Monte Goulding a �crit :
> >
> > It would be good if you could also post what you work out to the list. I'm
> > interested an everything at the moment. You never know what you might want
> > to use.
> 
> Hi Monte,
> 
> I'm for yet working in some different ways :
> 
> the leight one (the soft can be ok for share with the list in about a month)
> :
> converting DYLESMO (a "letters game" i did years ago in using HC) to a
> multi-users vpn game. I'm doing this to learn how build mc vpn solutions.
> For
> this job, i'm using the Mark J. Luetzelschwab's "socketsserverclient.mc" as
> starter point.
> <http://www.mail-archive.com/[email protected]/msg00402.html>
> 
> the deep one : learning how to design and build SQL databases (in using
> Sybase
> Project Designer and so on) to connect them (trough the PHP's ODBC driver)
> to
> the web in using an MC application server.
> 
> other ones : building an e-com mc solution <http://cyb.cndp.fr> first
> designed
> under linux
> and yet running on a WinNT4/IIS4 server. building differents
> intranet/extranet
> corporate mc solutions.
> 
> If you want to learn about one of my web applications, you will need to
> install
> it on a web server. Just ask, if needed and don't forget to say on witch
> plateform (MacOS 8.1+, Linux 2.0.36+, WinNT4+) you want to run it. Linux (or
> OpenBSD probably too) is clearly the simplest way to get the best results.
> 
> Best Regards, Pierre
> 
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]]On Behalf Of Pierre Sahores
> > Sent: Tuesday, 5 December 2000 7:44 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: Multi-Player Gaming
> >
> > Peter Reid a �crit :
> > >
> > > My Xmas project with older son is to try to develop a multi-player
> > > game based on some ideas he's had.  So the questions are:
> > >
> > > 1) What's involved in establishing communication over a local network
> > > which could consist of both Macs and PCs, how do you make a
> > > connection and communicate between MC stacks running on machines
> > > across a network?
> > >
> > > 2) Going beyond a local network scenario, how about playing a game
> > > across the Internet, how do you make a connection and communicate
> > > between MC stacks running on machines across the Internet?
> > >
> > > Whilst I've done a fair amount of MetaCard development over the last
> > > 12 months or so, I've not done any kind of inter-program
> > > communication, so I'm not sure where to start with these aspects of
> > > my Xmas project?!  Any/all help gratefully received.
> > >
> > > Peter
> > > --
> > > --------------------------------------------------------
> > > Peter Reid
> > > Reid-IT Limited, Loughborough, Leics., UK
> > > Tel: +44 (0)1509 268843 Fax: +44 (0)870 052 7576
> > > E-mail: [EMAIL PROTECTED]
> > > Web: http://www.reidit.co.uk
> > >
> > > Archives: http://www.mail-archive.com/[email protected]/
> > > Info: http://www.xworlds.com/metacard/mailinglist.htm
> > > Please send bug reports to <[EMAIL PROTECTED]>, not this list.
> >
> > Hi Peter,
> >
> > See Mark J. Luetzelschwab <[EMAIL PROTECTED]> about that.
> >
> > Regards, Pierre Sahores
> >
> > chef de projet cyberlibrairie
> > SNPIN - CNDP. 91, rue Gabriel-Peri
> > 92120 Montrouge. T�l.: 01.64.45.05.33
> >
> > Penser la part du r�ve et
> > produire l'avantage comp�titif.
> >
> > Archives: http://www.mail-archive.com/[email protected]/
> > Info: http://www.xworlds.com/metacard/mailinglist.htm
> > Please send bug reports to <[EMAIL PROTECTED]>, not this list.
> >
> > Archives: http://www.mail-archive.com/[email protected]/
> > Info: http://www.xworlds.com/metacard/mailinglist.htm
> > Please send bug reports to <[EMAIL PROTECTED]>, not this list.
> 
> --
> Pierre Sahores
> 
> chef de projet cyberlibrairie
> SNPIN - CNDP. 91, rue Gabriel-Peri
> 92120 Montrouge. T�l.: 01.64.45.05.33
> 
> Penser la part du r�ve et
> produire l'avantage comp�titif.
> 
> Archives: http://www.mail-archive.com/[email protected]/
> Info: http://www.xworlds.com/metacard/mailinglist.htm
> Please send bug reports to <[EMAIL PROTECTED]>, not this list.
> 
> Archives: http://www.mail-archive.com/[email protected]/
> Info: http://www.xworlds.com/metacard/mailinglist.htm
> Please send bug reports to <[EMAIL PROTECTED]>, not this list.

-- 
Pierre Sahores

chef de projet cyberlibrairie
SNPIN - CNDP. 91, rue Gabriel-Peri
92120 Montrouge. T�l.: 01.64.45.05.33

Penser la part du r�ve et
produire l'avantage comp�titif.

Archives: http://www.mail-archive.com/[email protected]/
Info: http://www.xworlds.com/metacard/mailinglist.htm
Please send bug reports to <[EMAIL PROTECTED]>, not this list.

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