> My understanding is that WW4 has begun. Oh I see... When did it begin ? When Runrev bought MC ? ;-P
> > > I think you'll need to write an external that draws directly into a > window - maybe something like the "life" external demo? > Well, drawing into a window isn't too difficult, and can be done when you use openGL in C/C++. I think I've achieved smthing slightly more exciting : drawing directly into a MC image control. Some of you probably remember the demo I did several months ago (still online at http://www.netchampagne.com/demoopengl/ Windoze only). I say "more exciting" because IMHO it is more embedded in the MC environment than an extra window, and also it allows several interactive 3D windows to be included in the same stack simultaneously. As mentioned in my post from 2 weeks ago, this feature is now available for Win32 and Carbon. But my main question regarding the implementation of openGL in MC was : how end users would like to access 3D properties and functions from within MetaTalk scripts... Anyone who has some experience with openGL coding in C/C++ or Java knows that using openGL is slightly more complex than setting a few QT properties for instance... I might be wrong but I have the feeling that MC users (or at least MC list members) are more experienced programers with experience in many languages / environments, while Rev users (or at least Rev list members) are more HC or Director users in search for a new tool... What I mean by that in that IMHO using interactive 3D in projects should be an attractive feature to members of this very list... And that good advices and wise considerations regarding 3D implementation should come from this list... Just imagine : networked 3D interactive apps could be more affordable now, requiring less development time... This should speak to game designers... For the anecdote, as I'm about to change job, I recently met a few managers of multimedia companies in Paris. The problem is (and has always been) that most of these ppl lack the technology knowledge to make good decisions regarding exciting projects. For that matter, they all think that Flash & Director (with the help of a few Xtras) are still the state-of-the-art for interactive media projects, and when I mentioned such networked 3D interactive apps, they immediatly thought in terms of long & expensive development in C/C++ ... JB _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
