The best way to manage this number of objects is to group them.
So the next question is, do you really need 1000 objects?
Regards,
Scott Rossi
The answer is from a recent post:
What is so unique about the chips? If they're separate then yes, you would
use a separate object for each chip. If your question is how to manage them
efficiently, you could create your chips as buttons and set their icon
properties to the appropriate source chip image stored in your stack. This
way you can have a thousand chips (buttons) with virtually no additional
overhead since all the chips are only pointers original chip art.
Regards,
Scott Rossi
7 players into 1000 = 142 chips allowed per player. While in my
world I would likely not accumulate that many chips, there are some
very serious players whose world makes it very likely. The objective
is to ensure that only in an extremely rare case will the game
actually use up all the chips.
Remember the goal is to convert what was just text info (the player's
bank and bet) into what will now be chips that behave exactly as they
would in a casino.
Shari
--
Mac and Windows shareware games
http://www.gypsyware.com
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