I'm assuming you're drawing something like face-down playing cards.
If the appearance is always the same, another way to handle
something like this would be to have one graphic instead of many,
calculate where the click occurred and then do what is appropriate
based on that.
The cards turned out really well. I am very pleased with that
upgrade. The biggest bugger in dealing with the cards was the
layering. I finally nailed that. Hundreds of objects moving around
and needing to be on top of each other visually... but the layering
changes with every hand... that took a bit of doing, especially since
some layers had to go BEHIND other layers. Otherwise all layers
could start at 1 and simply add 1 as you went along.
The whole layering issue will come into play again with the chips,
but I simply will copy what I did with the cards and all should work
out well.
So far the chips are coming along nicely. I've discovered a new
aspect of the "move" command that makes me happy.
set the lockMoves to true
repeat for each item s in stackup
move btn ("chip" & s) from (the loc of btn ("chip" & s)) \
to stackWhere in gWiz ticks without waiting
subtract 3 from item 2 of stackWhere
end repeat
set the lockMoves to false
Moves a group of objects all at one time. In other words, a stack of chips :-)
Pretty nifty.
--
Mac and Windows shareware games
http://www.gypsyware.com
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