Attempts to create a standalone failed. I'm not sure if I failed in creating the Runtime in MC. Or if I failed in the Contents folder of the actual standalone that was built.

I am assuming that this has something to do with the naming of things. Remember that I had to name the Revolution engine to the OLD Metacard name of MetaCardCarbonMach-0 for everything to be happy. I am assuming that the issue with the Runtime engine is related to this in some way.

At the moment, Runtime engine is set up as follows: the application is called MetaCardCarbon.app, in the Resources folder it is MetaCardCarbonMach-0.rsc, and in the MacOS folder it is MetaCardCarbonMach-0.

The Standalone Builder says:  Can't Open Engine.

When I simply name the actual engine Metacard, and change none of the other stuff, it builds. But... it will not open. It says the application may be damaged or incomplete.

I tried renaming the other stuff to match the CarbonMach-0, but that failed as well.


--
Mac and Windows shareware games
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