Right, the standalone builder requires that the engine file is named "MetaCard". The problem is probably with the plist file inside the bundle. Open that in a text editor and replace all instances of "MetaCardCarbonMach-0" with plain "MetaCard". Then rename the engine inside Contents/Mac OS to "MetaCard". That should fix both launching and standalone building.

That reminds me... far as I could tell the Rev standalone builder would use my own customized pList file during builds. That would be NICE!

As it stands, after building on Mac OSX, I have to go into the Contents folder and replace the Metacard icons with my own, rename all Metacard named things with a custom name, replace the pList and pkgInfo file, and add files that I wish to include.

Can the Rev builder handle all of this? Even where to put custom stacks in the Contents folder?

Shari
--
Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com
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