Shari wrote:

At the moment, Runtime engine is set up as follows: the application is called MetaCardCarbon.app, in the Resources folder it is MetaCardCarbonMach-0.rsc, and in the MacOS folder it is MetaCardCarbonMach-0.

The Standalone Builder says:  Can't Open Engine.

Right, the standalone builder requires that the engine file is named "MetaCard". The problem is probably with the plist file inside the bundle. Open that in a text editor and replace all instances of "MetaCardCarbonMach-0" with plain "MetaCard". Then rename the engine inside Contents/Mac OS to "MetaCard". That should fix both launching and standalone building.


When I simply name the actual engine Metacard, and change none of the other stuff, it builds. But... it will not open. It says the application may be damaged or incomplete.

I tried renaming the other stuff to match the CarbonMach-0, but that failed as well.

Backwards. :)


--
Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com
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