Shari wrote:
At the moment, Runtime engine is set up as follows: the application is
called MetaCardCarbon.app, in the Resources folder it is
MetaCardCarbonMach-0.rsc, and in the MacOS folder it is
MetaCardCarbonMach-0.
The Standalone Builder says: Can't Open Engine.
Right, the standalone builder requires that the engine file is named
"MetaCard". The problem is probably with the plist file inside the
bundle. Open that in a text editor and replace all instances of
"MetaCardCarbonMach-0" with plain "MetaCard". Then rename the engine
inside Contents/Mac OS to "MetaCard". That should fix both launching and
standalone building.
When I simply name the actual engine Metacard, and change none of the
other stuff, it builds. But... it will not open. It says the
application may be damaged or incomplete.
I tried renaming the other stuff to match the CarbonMach-0, but that
failed as well.
Backwards. :)
--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software | http://www.hyperactivesw.com
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